Ahmed Rizwan

Lead Engineer at Epic Games · Islamabad

I build creative tools. Mostly C++ inside Unreal, sometimes React on the web. I write here when I figure something out.

Experience

Epic Games

2020 - Present

Lead Engineer

Fab, and the creator tools inside the Epic Games Launcher.

Quixel (Epic Games)

2020 - 2023

Front-end Lead

Led the web team behind Megascans and Quixel Bridge.

Snappymob

2017 - 2020

Senior Software Engineer

Android and web apps for clients across the region.

Convo

2016 - 2017

Software Engineer, Android

The native Android client for Convo, a Slack-like work chat.

The rest is on LinkedIn

Uses

What I work in, day to day.

Editors and terminal

VS Code
I keep trying to leave and keep coming back.
JetBrains Rider
For UE5 work. The C++ and Unreal tooling is a real step up.
Alacritty + tmux
Fast, and out of the way.
SourceTree
Mostly to read the git graph and rebase. I like a flat history.

Everything else

Raycast
Spotlight, but it does what I want.
Obsidian
Where things go so I stop forgetting them.